![]() It’s generally not difficult to keep that range on the Trigs if you warp in cloaked at range, but you’ll want to take care when warping into an asteroid belt or having the fleet warp onto you. (Triglavian NPCs have target lock ranges over 1000km, so even if you warp to 100km, the Trigs may target lock you before you get a regular cloak up.)Ĭloaks break if you get closer than 2000m of any object. Some options on doing this safely:Ĭov-Ops cloaks allow you to warp while cloaked. Unfortunately, this puts the prober alone, on-grid with the Triglavian fleet before the friendly fleet arrives. This has the advantage of getting the fleet directly to the signature without needing a nearby celestial or station In some cases probers will warp themselves to the signature, then the fleet will warp to the prober. You don’t want to warp a sniper squad at 0km. This puts a little more responsibility on the scanner. This has the advantage of warping the squad onto the signature, and doesn’t require a nearby celestial or station In this example, the planet has 4 moons and 2 stations in orbit, all of which fit in a 0.5 AU sized probe clustered So instead of starting with a wide probe size and narrowing down, we can start with the smallest size, and scan clusters of celestials one at a time. Unless they’re in warp, the npcs will be clustered around a celestial, station, or structure. Either bind the broadcast to a hotkey or keep your fleet window visible. Keep your ship or your active modules visible to keep an eye on cloak statusīe mindful to broadcast when being targeted. Approach or orbit the structure to make bumping you more difficultīe mindful of decloak distance. ![]() ![]() If the signature’s signal drops to zero, then move to the other endpointīe mindful of people trying to bump you out of tether range. ![]()
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